While we've got a great turf facility to play football, we are smaller than a regular football field. That in mind, we've modified some rules to make things as competitive as possible while still fun in the smaller space!
The rules are organized below based on where they fall. To see all rules, expand all sections
Indoor Flag Football Rules
- Two 20-minute halves with a 5-min half time
- 2 Referees
- 30 Second play clock once the ball is spotted
- Last 30 seconds of each half, the clock will stop after each play.
- Two timeouts per team per game
- 1 first down allowed at half field (4 downs total)
- A safety results in a change of possession at own goal line; no additional points.
- Runner is down when flag is pulled and ball is spotted where the body is on the turf (where your foot is, not where the ball is)
- If your flag falls off and is not pulled, you are down the moment a defensive player touches you.
- No fumbles. Ball is dead where it hits the ground
- Ball is "live" off the ceiling
- No out of bounds. Side wall is treated like the ground for passes; you must catch the ball and not trap it against the wall.
- You are not allowed to use the wall to leap off of or hurdle players. If this is done, ball will be dead and spotted at point on wall.
- The ball must be snapped from the ground
- There is no blocking or "shadowing"
- Each Team has 1 Run per timed half (resulting in a max of 2 per game)
- You have the option to "Punt" the ball. This automatically changes possession to the other team. The ball will be placed at what would be the "25 yard line" on a real field (halfway between the goal line and the mid-field line)
- Sideline passes must be caught (not trapped between the wall) with one foot remaining on the turf
- There is no out of bounds.
- If a loose ball (thrown, dropped, etc.) hits the wall, it is dead where it hits the wall (no playing it off the wall)
- There is no advancing the ball by diving forward. Ball will be spotted at beginning of dive.
- There are no fumbles. A fumbled ball is a "dead ball" where it is lost.
- Defense can rush the QB once the QB touches the ball or once the ball hits the ceiling net
- Defense is allowed to rush the QB with as many players as desired
- A Safety results in a change of possession (no extra points)
- There is no "jamming" or aggressive contact of receivers
- Passes and tipped balls off the ceiling net are "live"
Will result in a loss of down and the next play being played with an offensive player down (the person who committed the penalty)
-All Defensive Penalties (if accepted):
Will result in a replay of the down with the person who committed the penalty sitting out for a play